This is going to be a very simple lecture, just showing you how to add and delete other objects into
blender.
So first off, let's delete our cube now.
Deleting is the more easy one okay.
Just select your object either by clicking it in your scene here or by selecting it in the hierarchy
up here.
Then all you need to do is press X.
It will come up with a menu saying are you sure you want to delete this?
Press press X again or left click and it will delete your object like that.
Alternatively, you can go over at the top here to object.
Go all the way down to delete or delete global.
And like that.
However, I think just using the shortcut there is much faster.
So now we know how to delete.
We obviously want to be able to add some new objects in.
So to add again you can go over to here and go.
And these are all the different objects you can add in.
Alternatively you can use this shortcut shift A, which I think is much easier as you'll be adding in
objects quite commonly, and it takes a long time to stop what you're doing.
Go over to here and do a thing up here.
So by using the shift shortcut again all you have a shortcut.
It just saves you a bit of time.
Now there are lots of different things you can add here, ranging from basic message meshes to images
to lights, speakers, everything.
We're looking at meshes to start off with in this lecture.
Um, most of the stuff in here we are not really going to be looking at.
It's not too relevant for what we need to look at in blender, just for short introduction, but there
will be maybe 1 or 2 others that we will have a look at.
So these meshes are just simple objects you can add in.
So I'll add them in and show you what they look like.
So this is a plain it's just it's like a square um but 2D instead of 3D.
Okay.
Um, we have a cube, which is just your basic cube like this.
Here you have a circle, just a basic 2D circle.
You have two types of spheres.
You have a sphere which has curved faces, not curved faces, but the edges are curved around like this
here, whereas the, um, edges here are straight and they are.
The faces are triangular.
In the ICO sphere, you also have a cylinder which looks like this, um, a cone which looks like this,
and a torus object which looks like this.
So hopefully you can immediately see, um, the differences between Redbox Studio and what's the the
basic parts that they offer compared to blender.
There's much more others, they're much more that that are offered.
Um.
So it is a really good method adding some of these objects in.
Now this is the most standard option of doing this and is what I would personally suggest.
Um, for the most part.
But if you do prefer, there is another option of adding objects in using this tool over here.
So because there's multiple options here, you can tell this by the little arrow at the bottom right
corner.
If you hold down on it you'll be able to get some different options.
So you'll be able to add a cube add a cone, add a cylinder, add a sphere, and add an icosphere.
The only difference with using this method, rather than using the shift A and that method that I showed
you previously is it gives.
You can choose the exact position.
You can hold down your mouse to change the scale and let go.
Change the height and it will create it at that exact position and height.
So um, it is a bit more exact and a bit quicker here.
I guess if you wanted to give it a specific size.
Do I personally use it?
No, because it's not very accurate.
Like for example, the position here is -3.842547.
So it's not really that accurate, but it is there if you would like to use it.
So now that you know how to add, add all these objects in.
And in the next lecture we're going to have a look at 1 or 2 more things with the layout section.
And we'll be on to looking at some bit more advanced modeling section.